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Warframe - The Duviri Paradox - Cinematic trailer

Responsible for scene assembly of the part of the cinematic - Grass scatter

Responsible for scene assembly of the part of the cinematic - Grass scatter

Scene assembly - Ground textures - Grass scatter

Scene assembly - Ground textures - Grass scatter

Scene assembly - Ground textures - Grass scatter

Scene assembly - Ground textures - Grass scatter

Scene assembly - Ground textures - Grass scatter

Scene assembly - Ground textures - Grass scatter

Warframe - The Duviri Paradox - Cinematic trailer

Another project I worked on at Axis Studio as an environment artist!
This time a cinematic for an expansion of Warframe: The Duviri Paradox.

It was a really unusual project, with a completely black-and-white environment with some colors that appear progressively. That was a nice experience to approach the shading and texturing differently than usual.
I was mainly responsible for scene assembly and scattering in the second part of the cinematic after the gigantic worm was destroyed.
I had the opportunity to work on the set of textures for the ground too, used as tileables everywhere.

Hope you'll like it!